Brand, Creative & Communications
The product is ready, the launch is in three weeks, and there is no film, no visuals, not one usable image. That is when we get the call.
A brand is a position you can hold in front of a demanding client — not a logo. Strategy, identity, films, content and campaigns: produced fast, at scale, and judged on screen rather than on intentions.
IN ONE SENTENCE
Altimetria's Studio & Brand practice builds defensible positions and makes them visible: positioning, identity, art direction, brand films, content, acquisition. A brand is not a logo: it is a position you can hold in front of a difficult client — and a studio is judged on what it produces, not on what it promises.
Four domains, four deliverables
| Domain | What we instruct | What comes out |
|---|---|---|
| Brand & Strategy | Positioning, brand platform, naming, identity, go-to-market: a promise, its proof, and the ground on which you can actually hold it. | Defensible position |
| Creative, Design & Template Catalogue | Art direction, identity, print, packaging, decks — and a catalogue of templates ready to adapt, so the brand holds without us. | Recognisable system |
| Content & Audiovisual | Copywriting, narrative, brand films, motion, animation, photography, podcasts. Shot breakdown, casting, continuity held from shot to shot: produced at volume, so the choice is a selection, not a bet. | Evidence and product narrative |
| Acquisition & Influence | SEO and SEA, advertising, social and community, email, growth, analytics, press relations. We measure useful attention, not impressions served. | Useful attention |

This division does not decorate: it makes the visible material and marks it. It is the only one of the three whose work is judged by eye before it is judged by number.
STUDIO · WHAT WE HAVE ON HAND
Brand and strategy: a brand is not a drawing, it is a position you can hold in front of a demanding client. That means also naming what you stop claiming — what pleases everyone distinguishes no one.
Creation, design and template library: our shapes are computed, not drawn. The triangle is the mountain, the diamond the peak, the square the data, the star the crossing. They become bullets, dividers, background patterns — a reusable language, not artwork redrawn every time.
Content and audiovisual: we hold 441 royalty-free assets, collected and checked one by one — nothing rented monthly, nothing vanishing when a subscription lapses. But a fine free photograph belongs to no one: what makes it ours is the measured figure placed on it, its provenance, and the ridge engraved into the image — never a badge stuck on top.
Acquisition and influence: every claim is tied to its artefact, its source and its date. We do not do mass outreach, and we never promise to win a contract — an unverifiable promise costs more than it earns.
A campaign of 100 videos and 50 images costs about $28,000 in traditional UGC production, and $99,000 at a full agency — published market figures, verifiable. We promise neither virality nor audience results: these figures say what production costs elsewhere, not what the public will do with it. With us, it is counted in days of work and priced by quote.
Our video rendering workshop holds 16 installed capabilities — real 3D, shaders, motion blur, organic grain, captions, fonts — audited with zero open vulnerabilities at the last check on 7 Aug 2026. It already carries 8 brand video signatures produced with a transparent background, a proprietary cast of 17 reusable characters, original music composed on demand, and 1,713 available fonts — including our own brand typefaces.
The four disciplines, and what you will find there
Each discipline has its page, and each page carries its material: models that run, screens already drawn, architectures, methods. Here is, for each, a glimpse of what awaits you.

Brand & Strategy
A brand is not a logo: it is a position you can hold in front of a demanding client.

Creative, Design & Template Catalogue
A visual system is recognised before it is read — and can be extended without us.

Content & Audiovisual
A brand film does not describe what you would like to be: it shows what you already do.
04
The advert from your product page
Acquisition & Influence
Reach is worth nothing on its own: what counts is the share of it that picks up the phone.
What the practice produces
An idea becomes a system
THE EMBER Paris Passage, One Take
The studio's demonstration: thirty-five seconds on screen, one single take, zero cuts. Behind it, six production posts, seven cast characters, and days of work.
This is not a film made in one click. A film without dialogue: music and sound design only.
Studio practice — audiovisualBrand films, social formats, campaign content. See what the practice produces, and how.A solid manufacturer, and an invisible one.
Thirty years in the trade, loyal customers, and nothing to show: a dated website, interchangeable messaging, a launch in three weeks and not one usable image. Studio repositions, rebuilds the identity, then produces — shot-by-shot breakdown, casting, previsualisation, continuity held from shot to shot, grading, mixing. Enough routes for the choice to be a selection; one ships, and you see the ones we dropped. This is not a film made in one click: it is a crew, days of production, and a protocol that decides beforehand and checks afterwards. The result is judged on screen, not on intentions.