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ALTIMETRIASTUDIO

Content & Audiovisual

The film looks good and looks like nobody in particular. It tells the story the company would like to tell, when all that was needed was to show what already happens on site.

A brand film does not describe what you would like to be: it shows what you already do.

Evidence and product narrative
THE SCREENING ROOM

THE EMBER — Paris Passage, One Take

The studio's demonstration: thirty-five seconds on screen, one single take, zero cuts. Behind it, six production posts, seven cast characters, and days of work.

A man in a black suit walks down a covered Parisian passage at night. Six white-clad opponents come at him, one at a time — and no two are alike: each one was cast, dressed, injured, approved.

The sixth pulls his covering down: he wears the hero's own face, smoother, ten years earlier. The founder of the firm plays against himself, inside the same take, with no cut to hide the join.

The mountain emblem glows like an ember under his shirt, and the carving above the carriage door wakes as he walks out. That emblem is ours: the workshop's signature at the foot of the canvas.

A frame from the film: in a covered Parisian passage at night, on a chequerboard marble floor, a white-clad opponent strikes a man in a black suit whose neck veins and sternum emblem glow like embers.
  • THE EMBER
  • 35 seconds
  • one take, zero cuts
  • made in the studio
A film without dialogue: music and sound design only.
WHAT IT TOOK

Six things these thirty-five seconds took.

  • One single take, zero cuts

    One camera, from the first frame to the last. Nothing is rescued in the edit: in a long take everything is decided beforehand, and a mistake at the thirty-fourth second is paid for by redoing the whole shot.

  • Previsualised in 3D before the first image

    Set as volumes, camera path, distances, pacing: all set second by second in previsualisation, as on a high-end set. A long take is never improvised — it is calculated.

  • A casting, seven characters

    The hero is real: the founder, filmed to hold his face. The six opponents were cast one by one — silhouette, gait, wardrobe, state of injury — then validated in motion, never on a still, before entering the shot. Nothing is left to chance: everything is chosen, then precomputed.

  • The double, ten years earlier

    The sixth opponent uncovers his face and wears the hero's own features, smoother. The founder plays against himself: two ages of one man, held frame by frame, inside a take that never cuts.

  • Practical light, grain, anamorphic

    Moonlight through the glass roof, two sconces, the shop windows: no source that does not exist in frame. Organic grain, anamorphic optics, a palette held from the first frame to the last.

  • Frame-by-frame control

    Nothing ships without a frame-by-frame review: one finger, one eyeline, one lighting mismatch is enough to have a shot redone. Redone, not patched over — it takes longer, and it is the only way to hold this standard.

Three products, three worlds, the same house

After one exceptional piece, a catalogue. Three products invented here — a burger, an iced tea, vitamin gummies — each with its own identity, voice and pace. Two are watched, the third is acted. Nothing was subcontracted: the name, the packaging, the label copy, the film and the voice all come from the same house.

These three products do not exist. The name, the packaging, the label copy, the identity, the film and the voice were all designed and made here, end to end.

The burger

The burger

Premium food service. Black kraft box, black-and-cream identity, red accent: the packaging, the name and the label copy were all drawn for this film.

Length 15 sVoice Harrison

The mint–lime iced tea

The mint–lime iced tea

Glass bottle, light ground, green ink. The only one of the three on a light ground: same house, different world — which is exactly what a catalogue must prove.

Length 15 sVoice Tallulah

The vitamin gummies

The vitamin gummies

Five flavours, vegan, sugar-free, twelve vitamins: the entire product sheet was written here. And it is the only one of the three that is acted — a couple discovers the product and talks about it.

Length 24 sVoice Vesper

FOUR WAYS TO FILM

A film never speaks to everyone.

We produce four families of films, and they do not resemble one another: not the breakdown, not the casting, not the lighting, not the edit. Before writing a single line, we ask one question, and the answer governs everything else — pace, tone, length, down to the decision not to put a single word on screen.

“Who watches it, and what do they buy right after?”

  • The client film

    Who it is for
    A company paying for a film, in any sector.
    What it sells
    Its product, its service, its before and after. Never us.
    The tone that works
    Their world, their vocabulary, their end customer. We disappear behind the brand we film.

    What kills it — Talking about ourselves.

  • The demonstration

    Who it is for
    Those looking for a studio who want to see before they believe.
    What it sells
    Raw craft: casting, sets, action, camera, light, a shot that holds.
    The tone that works
    Spectacular and wordless — the image speaks for itself, the signature stays discreet.

    What kills it — Explaining, justifying, quantifying.

  • The brand film

    Who it is for
    Executives, partners, candidates, a board.
    What it sells
    What the house actually does, on real and verifiable cases.
    The tone that works
    Restrained, precise, documented. Whatever is shown must be defensible line by line.

    What kills it — Visual bluster.

  • The product demonstration

    Who it is for
    Users and buyers of a piece of software, a platform, a service.
    What it sells
    The screen, the gesture, what the product does in thirty seconds.
    The tone that works
    Demonstration, not cinema: we film the tool at work.

    What kills it — Cinema.

A film that tries to serve two audiences serves neither. That is why we sometimes decline to add “just one line about the company” at the end of a demonstration film.

THE PRODUCTION

Six stages, one crew, and the film comes out in one take.

A long take is not obtained by pressing a button, nor by rerunning a machine until it lands right. It is obtained by deciding everything beforehand, producing every shot with the same crew, and verifying everything afterwards. Here is the order, exactly as we hold it on every film — and it is counted in days, not minutes.

  1. Write and break down

    The script, then the technical breakdown: every shot timed, every camera move described, every cut decided. What is not settled here costs ten times more later.

  2. Previsualise in 3D

    Set as volumes, characters as silhouettes, animated camera: the path, the distances and the pacing are set where correcting still costs nothing.

  3. Cast and lock the art direction

    Every character is chosen — face, silhouette, gait, wardrobe, state of injury — then validated in motion, never on a still. Sets, props, palette, light sources: a production bible written once and reread on every shot by the whole crew.

  4. Produce the shots

    Live-action photography when the scene demands it, synthetic imagery when it allows it, visual effects and compositing in every case. The choice is technical, it is made at the breakdown, never at the last minute.

  5. Hold continuity, review frame by frame

    A continuity supervisor holds whatever must stay identical from shot to shot; then one person whose only job this is walks every shot in slow motion — hands, eyelines, textures, matches. A shot that is not right is redone, not patched over.

  6. Edit, grade, mix, decline

    The film is edited, graded and mixed; then the formats are cut from the master — wide, vertical, square, six seconds — reframed by hand, never stretched.

WHAT HIGH-END PRODUCTION DEMANDS

Six posts, a whole crew, days of work.

What you see on screen fits in thirty-five seconds. What it took to get there fits in six production posts — the same as on a set, held by people whose only trade this is, with the equipment and the investment that this standard demands. Here is what each post demands, what the crew does there, and what we tell you before the quote.

The six posts of a studio production: what each demands, what the crew does there, and what is told to the client before the quote.
The postWhat it demandsWhat the crew doesWhat we tell you upfront
Direction and breakdownA director, an art director, a cinematographer: the film is decided shot by shot, on paper, before a single image exists.Script, timed technical breakdown, storyboard, 3D previsualisation of every camera move.A shot not settled here is not rescued in finishing. We produce nothing without a validated breakdown.
Casting, characters and setsCasting, auditions, wardrobe, location scouting or set building, props: the longest post of all pre-production, and the one that decides credibility.Every character is cast then validated in motion, never on a still: silhouette, gait, wardrobe, state of injury. Sets are filmed, rebuilt or entirely built in 3D, as the scene demands — never the other way round.A real face enters a film only with written consent. No exception, whatever the deadline.
Photography and synthetic imageryA set, lighting, lenses, and the moves impossible by hand: crane, cable, drone — or a virtual camera set to the millimetre.Sometimes we shoot, sometimes the scene is built entirely in the studio: the choice is technical and is made at the breakdown, according to what the scene requires.That choice is stated before the quote, with what it allows and what it rules out. It does not change mid-production.
Visual effects and finishingThe heaviest post of any production: integration, matched light, textures, simulation, rendering — frame by frame.Compositing, rotoscoping, relighting, set extension, clean-up, stabilisation: every shot goes through finishing before it reaches the edit.A shot that is not right is redone, not patched over. It takes longer, and it is the only way to hold a long take.
Titles, figures, on-screen textA graphic designer, a motion designer, typography set to the pixel.Everything written on screen is composed in code, on our own tools, then laid over the image: crisp at any size, exact, editable within the hour.Every figure displayed is checked against its source before delivery. One wrong figure means the film is redone.
Sound, grading and deliveryMusic, sound effects, mixing, grading, conforming, versions per format and per platform.Original music from a brief, sound design, voice when needed; the grading of the master, then the formats cut from it.We promise a delivery, a quality and a deadline. Never an audience.
WHAT YOU RECEIVE

A finished film, and everything around it.

You do not receive a file.

A studio film is delivered with its versions, its rights, its schedule and one point of contact. Here is what arrives at your end, and what stays with us for what comes next.

  • The master and its versions

    The film at full quality, graded and mixed, then the formats cut from the master: wide, vertical, square, six seconds — each reframed by hand, never stretched.

  • One approval per version

    Breakdown, previsualisation, first cut, graded film: four stages, four looks from you. Nothing moves forward without your written approval.

  • Rights, in writing

    Music, voices, faces, sets: every element comes with its usage rights, per medium and per duration. You know where you may broadcast it.

  • A schedule that holds

    Production days are stated in the quote, post by post. A date that moves is announced the day it moves, not at delivery.

  • The casting and the production bible, kept

    Cast characters, sets, palette, lights, continuity sheets: everything that made the film stays archived with us. A sequel, a variation, a second season starts from there — and the character is already yours.

  • One point of contact, from brief to broadcast

    One person follows your film, knows your constraints and answers. No platform, no ticket.

The studio works for companies in every sector — a restaurant, a developer, a clinic, a software publisher — with the same crew and the same standard as on the film you have just watched.

The film library: the scenes we have shot

A scene is judged on its slate as much as on its image: how long it runs, in how many takes it holds, and what had to be settled before the camera rolled. Here is one, with the three things that made it possible — and the way back to the room where it plays in full.

1 scene in the breakdown
A frame from the film: in a covered Parisian passage at night, on a chequerboard marble floor, a white-clad opponent strikes a man in a black suit whose neck veins and sternum emblem glow like embers.
Running time35 seconds
Takeone take, zero cuts
One-take · night · covered set

THE EMBER — Paris Passage, One Take

What it took
  • One single take, zero cuts
  • Previsualised in 3D before the first image
  • Frame-by-frame control

The library opens as shoots happen: only what has been shot is filed here.

The workshop where the film is made

A shot is settled long before a camera rolls, and judged long after. Here is the room both moments go through: the one where it is decided, and the one where it is redone rather than patched over.

Audiovisual production under wayFilm & motion
Writing, shooting, editing, graphics. Our films follow the same grammar as our screens — data is set into the real image, never placed beside it.

Producing fast without losing origin or rights

Every asset carries its source, status and permitted use. The screen also states its guardrail: missing rights information is never read as permission.

STUDIO · PRODUCE

Create fast without losing origin, rights or approval.

Every asset carries its source, status and permitted use.

Speed creates value only when content can be published without residual doubt.
PUBLISHABLE · REVIEW REQUIRED · RIGHTS INCOMPLETE · ARCHIVED
Method

Brief → source → version → approval → channel chain, with provenance and rights as required metadata.

  • Primary source and access date
  • Licence · territory · term · channel
  • Written consent for any real face, before production
  • Transforms and generation disclosed
  • Editorial / legal reviewer
  • Published asset fingerprint
Missing rights information is never treated as permission: mark N.A. and block publication.

Films and images produced, told without the names

A brand film and its title sequence in motion, six programmes filmed in computer-generated imagery, three formats measured on our own accounts: what we produced, and what was hard. High production — never a film made in one click.

TRACK RECORD · REAL ASSIGNMENTS, NAMES WITHHELD

  1. 01

    Our own house — a demonstration film, presented as such, never as a client commission.

    When · Three successive versions in summer 2026; the third delivered to the site on 5 September.

    What we did

    We wrote, storyboarded, produced, edited and mixed a brand film and its end credits. The match cut lands on an emblem carved into a façade: the mark's outline is drawn onto it, its faces rise underneath, the stone becomes the brand. Then the credits run in two columns, and the signature line is left alone on screen.

    What it produced

    Forty-six and a half seconds, in two formats and two encodings. No frozen frame anywhere. A five-and-a-half-second zoom, at zero speed on entry, so that it starts imperceptibly. A one-point-eight-second dissolve, begun while the character is still walking. The closing line held for four point two seconds before the fade to black.

    What was hard

    The first version laid its credits over a frozen frame. A frozen frame confesses the seam: it tells the viewer the film is over and the rest is assembly. The credits had to be rebuilt in motion, over living images — it takes longer, and it is the only version that holds. The film carries its own caveat, too: this is not a film made in one click.

  2. 02

    Clients on residential programmes — a hundred and fifty terraced villas, a hundred and eighty-three collective housing units, a subdivision, private villas — and a place of worship.

    When · Programmes predating 2026; views republished under neutral names in September 2026.

    What we did

    We modelled the programmes from the drawings, produced two façade treatments where a choice had to be made, and delivered street views, overall views and sky views — each in a day and a night version — so that materials, colours and siting could be settled on image, before any permit drawing.

    What it produced

    Six programmes, sixty-eight published views, the same geometry in day, night and texture versions. The manifest linking each file to its source stays internal and is never served.

    What was hard

    A developer sells off-plan and has nothing to film. So they must be shown what does not exist yet, without flattery: the same light the site will have, a passer-by's eye height, and the night view — because it is the night view that exposes a badly proportioned façade.

  3. 03

    Our own house, on its own publications — before recommending anything to a shop, a restaurant or a hotel.

    When · Publications from 2026.

    What we did

    We produced three formats in parallel on our own accounts rather than picking one on opinion: the step-by-step filmed before/after, the problem shown to camera, and the quantified testimonial — a real case, a figure, a lesson. Then we counted.

    What it produced

    The quantified testimonial carried four to eight times the engagement of posturing posts, on our accounts and over that period. The reading settles a production order; it promises no audience: we promise no views, no virality, no ranking — a delivery, a quality, a deadline.

    What was hard

    Measure on yourself before advising. A format is proven, not decreed — and a reading taken on our accounts does not transfer as-is to a client's: it says in what order to try, not what will happen.

No client name is published, with or without their consent. We publish no win rate: it is not measured, and an unmeasured figure is not a reference.

What we do

  • Copywriting and editorial line, in French and in English.
  • Brand films, short formats, on-site filming.
  • Motion design and animation, from title sequences to product explainers.
  • Photography and art direction on shoots.
  • Podcasts and recurring owned formats.
  • Shot-by-shot breakdown and previsualisation before the first day of production: that is where we decide whether to shoot, and what the day has to bring back.
  • Casting and direction: a face, a silhouette, a voice are chosen and signed off in motion — never on a still.
  • Continuity held from shot to shot: set, wardrobe, props, direction of light. A match is prepared beforehand; it is not rescued in the edit.
  • Grading and mixing: colour and sound are decided at the scene, not at the end — and every on-screen text is set, never drawn by an image generator.

What we deliver

Editorial line & tone of voice guide
Shot-by-shot breakdown & previsualisation
Scene sheet: palette, light, materials — and the list of what is off-limits
Brand film & short-form cutdowns
Motion sequences & screen furniture
Photo reportage & image library
Frame-by-frame review report, with what was redone
Edited podcast episodes
Editorial calendar & recurring formats

The method

01

Scout

The real material is on site, not in the brief — and we first write down who watches, and what they buy right after.

02

Write

One narrative that holds, one intention per sequence, a breakdown settled before anything is committed.

03

Produce

Photography, editing, finishing — at scale, without losing composure. A scene is reviewed frame by frame, by an eye that did not make it: a shot that is not right is redone, not patched over.

04

Extend

One production feeds a season of formats, not a single video. We commit to a delivery, a quality and a deadline — never to an audience.

WHAT YOU WILL HAVE IN HAND · The Governed Master

Open one film statement: its source fact, shot, rights and every adaptation using it appear.

A central master, governed satellites.

We start from facts worth seeing, then build the rhythm, image and sound that make them memorable. The master remains the source of truth: an adaptation changes format or language, never the fact it tells.

The executive sees the film promise, supporting evidence, acquired rights and ready formats. Content is not declared complete until captions, transcript, poster, fallback and metadata are governed.

Open the film lineage

Fact → script → shot → master → adaptation → right

The specialist opens the editorial timeline and asset manifest. Every script statement points to a validated source; every shot to a file, licence, territory and term; every export to the master and crop rules.

A fact correction marks all affected masters and adaptations. A right not furnished remains N.F. and blocks the relevant release without hiding the rest of the film. Identifiability review also covers images, filenames and metadata.

Evidence brief: thesis, audience, objection, primary evidence, supporting evidence, explicit limit, call to action, acceptance criterion.

Treatment and storyboard: sequence, shot intent, voice, on-screen copy, linked source, transition, target duration, overclaim risk.

Shot breakdown, shot list and continuity: shot ID, axis, shot size, movement, sound, prop, continuity match, release, source timecode, take status.

Editorial master: picture lock, sound lock, version, frame rate, resolution, colour space, mix, legal card, checksum, approver.

Cutdowns and derivatives: master→derivative dependency graph, ratio, duration window, safe area, language, captions, thumbnail, channel, expiry date.

Chain of rights: author or rightsholder, filmed person, music, image, location, trademark, medium, territory, term, exclusivity, evidence, revocation.

Captions and media accessibility: WebVTT, speaker, dialogue, meaningful non-speech audio, synchronisation, reading speed, contrast, visual collision, transcript, audio-description need.

Picture and sound quality control: file-to-delivery-profile check, audio levels, clipping, silence, compression artefact, frozen frame, missing caption, playback test, accept/rework decision.

C2PA provenance: manifest, claim, assertions, ingredients, declared actions, signature, claimed time, applicable trust list, validation statuses including unknown provenance.

Archive register: stable ID, version, checksum, location, retention rule, links to sources and agreements, freeze date, deletion date, access log.

Sources drawn on
C2PAW3C WebVTTWCAG 2.2ArcomLégifranceEBU R 128

The provenance manifest informs the release decision; it proves neither the truth of a piece of content nor the lawfulness of its use, and the tool replaces neither authorised owners’ control over rights nor editorial authority to commit to release.

THE QUESTIONS THAT SET THE PRICE

What we will ask you before we start.

Four questions we ask on every file in this domain. Each comes from an incident someone paid for — us, or a client before us.

Who watches the video, and what do they buy right after?

A video that tries to serve two audiences serves none. We first write who watches it and what they buy — a video, advice, access — and the tone follows: spectacular without a word, or sober with figures.

If nobody asks it — A corporate film showing effects to buyers, and figures to spectators.

How long does a thirty-second film take?

Days, and six production posts: writing and breakdown, casting and art direction, photography or synthetic imagery, visual effects and finishing, on-screen text, sound and grading. Everything is decided beforehand, then reviewed frame by frame — a shot that is not right is redone, not patched over.

If nobody asks it — A deadline announced in hours, met in weeks.

Does it need a shoot?

Sometimes yes, sometimes no: the choice is technical and is made at the breakdown, according to what the scene demands. Either way, the characters are cast and validated in motion, the sets held from shot to shot, and every on-screen text composed in code. Human judgement — shot selection, editing — remains what makes the film.

If nobody asks it — A shooting day committed before the breakdown has said what it was meant to bring back.

Do you promise views?

Never. Neither views, nor virality, nor rankings: we promise a delivery, a quality and a deadline. A reference that announces an eighty percent response rate when its own result is eight is not a reference.

If nobody asks it — An audience promise that commits the brand on what it does not control.

CAPABILITY SCENARIO — NOT A CLIENT REFERENCE

When we get the call

A technical firm produces remarkable work that nobody ever sees. We film a real operation, cut a short film from it and a series of formats adapted to its channels. The proof already existed: it had simply never been filmed.

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